Laser Combat Tactics
Laser Combat Tactics: Room Clearing
The way in which you clear a room depends on the number of people in your squad.
Never rush into a room without trying to gain as much information about the room first.
Your actions before entering a room should be methodical, precise and organized.
Before entering move to one side of the doorway and try to view the other side of the room. Move wide around the doorway until you are at the other side of the doorway with a view of the other wall. Now it is time to enter the room, when entering the room you should be swift and flow onto the next objective. It is best to have more than one person when entering a room.
Here is how to do it with 3 people. The scout recons the room as above, this should leave 2 people on the opposite side of the door way. The last one is the rear guard and is looking behind. Once every one is in position the scout moves into the room first looking from one side to the other. (If you are on the left side of the doorway you would scan from the left side of the room to the right.) The next in the team moves in straight after the scout also looking from one side to the other, this should be in the opposite direction to the scout. Once in the room they should take up positions watching the other side of the room. If there are more than 3 people in the team then the other team member enters looking forward and the rear guard stays outside until the team is entering another room. It is important that once you start to enter a room you move fast, any delay or mistake will most likely result in a loss of a team member or the team.
It takes a lot of practice to perform room clearing effectively but once mastered it is extremely effective.
Game Tactics: Close Quarter Battle
One of the standard problems faced by infantry in urban or indoor scenarios is how to effectively destroy an enemy force that is behind cover. No matter how much you fire at the target, your rounds will not penetrate the cover. If you simply advance forward, your opponents will pick you off as you try to cross a corridor or through a doorway.
In this situation you have basically two viable options. One option is to slowly advance using suppression fire. The other option is to pin and flank the opposition, and this option takes some team work. Generally all gaming guns can swap between single-shot and rapid fire by pushing the right (black) button. So as one team-mate applies significant suppressive fire onto your opponents’ position. Then other circles around through the other corridor to come upon the opposition from a different direction. While the suppressive fire is not expected to do significant damage, it should force the opposition to keep their heads down. So the plan is that the opposition will not be in a position to spot or effectively engage your team-mates doing the flanking.
While the opposition is under suppressive fire the flankers - usually choosing the flank with the most cover - move around the opposition’s position to hit them from the sides. You will find that most cover in live gaming is one directional, and therefore if you shoot at your opponents from two directions at once they will be exposed to effective fire. The pin and flank movement is often used when gamers are working in pairs. One gamer pins and the other flanks, but can be used with large formation moves as well.


